D&D 5e Spell Slot Progression by Class

Full tables and plain-English rules for knowing how many slots each 5e class gets and why multiclass slots do not equal spell access.

Spell slots are fuel, not spells known

Spell slots are the daily resource that powers most 5e spellcasting. The most common mistake is treating a slot as a prepared spell. A cleric can prepare one list of spells and spend any compatible slot on those spells; a sorcerer knows a smaller list and spends slots on that known list; a warlock uses Pact Magic, which refreshes differently. The Player's Handbook separates those ideas across class tables and the multiclassing rules on PHB p.164-165.

This guide uses the 2014 5e slot structure. The 2024 books and later digital tools may present revised class text, but the table below is the familiar 5e progression used by millions of active campaigns and by most legacy adventures. Always follow the rule source your table declared at session zero.

How spell slot progression is calculated

For a single-class full caster, read the class level directly across the full-caster table. For a half caster such as paladin or ranger, use the half-caster class table. For a third caster such as Eldritch Knight or Arcane Trickster, use its subclass table. For multiclass spellcasting, PHB p.164-165 converts class levels into one combined caster level: full caster levels count fully, paladin and ranger levels count half rounded down, and Eldritch Knight or Arcane Trickster levels count one-third rounded down. Then the combined value reads from the multiclass spellcaster table.

Example: Cleric 5 / Wizard 3 is an 8th-level spellcaster for slot purposes, so it uses the row with four 1st, three 2nd, three 3rd, and two 4th-level slots. The character does not automatically know or prepare 4th-level cleric or wizard spells; those are still prepared as if each class were single-classed at its actual level. This distinction is the heart of multiclass spellcasting.

Slot level is not spell access. A Paladin 6 / Sorcerer 5 may have 4th-level slots, but the paladin prepares paladin spells as a 6th-level paladin and the sorcerer knows sorcerer spells as a 5th-level sorcerer. Higher slots can upcast eligible lower-level spells.

Full caster spell slot table (bard, cleric, druid, sorcerer, wizard)

Level1st2nd3rd4th5th6th7th8th9th
12--------
23--------
342-------
443-------
5432------
6433------
74331-----
84332-----
943331----
1043332----
11433321---
12433321---
134333211--
144333211--
1543332111-
1643332111-
17433321111
18433331111
19433332111
20433332211

Full casters unlock 3rd-level slots at character level 5, which is why level 5 is such a visible power jump. Fireball on PHB p.241 and other 3rd-level spells change encounter pacing because the party's area damage and control tools expand sharply.

Half caster spell slot table (paladin and ranger)

Level1st2nd3rd4th5th
1-----
22----
33----
43----
542---
642---
743---
843---
9432--
10432--
11433--
12433--
134331-
144331-
154332-
164332-
1743331
1843331
1943332
2043332

Half casters do not receive 1st-level slots until class level 2. Their slot progression tops out at 5th level. That slower progression is balanced by martial features, armor, weapon access, and class-specific riders such as Divine Smite or ranger damage spells.

Third caster spell slot table (Eldritch Knight and Arcane Trickster)

Level1st2nd3rd4th
32---
43---
53---
63---
742--
842--
942--
1043--
1143--
1243--
13432-
14432-
15432-
16433-
17433-
18433-
194331
204331

Third casters are martial subclasses first and spellcasters second. They gain spellcasting at level 3 and never reach 5th-level slots in the 2014 rules. The practical value is utility, defense, and selective control rather than replacing the party wizard.

Warlock Pact Magic progression

Warlock levelPact slotsSlot levelMystic Arcanum notes
111stNo arcanum
221stInvocations begin
3-422ndPact boon at 3rd
5-623rdEldritch Blast gains a second beam at character level 5
7-824thShort-rest slots stay central
9-1025thPact slots cap at 5th level
11-1235th6th-level Mystic Arcanum at 11th
13-1435th7th-level Mystic Arcanum at 13th
15-1635th8th-level Mystic Arcanum at 15th
17-2045th9th-level Mystic Arcanum at 17th

Warlock slots are intentionally weird. They refresh on a short rest and cast at the listed slot level. A level 7 warlock has two 4th-level pact slots, not a mix of 1st through 4th. Mystic Arcanum supplies once-per-long-rest higher-level spell access rather than normal 6th-9th-level slots.

Primary rule and tool sources

This guide cites the 2014 D&D 5e core rulebooks by page number and links only to public official or tool pages. Page references are used for table lookup, not as reproduced rule text.

D&D Official D&D Beyond Basic Rules AnyDice

Level breakpoints that matter at the table

Level 3 is the first big spellcasting fork. Full casters receive 2nd-level slots, while paladins and rangers are just beginning their 1st-level slot life and Eldritch Knights or Arcane Tricksters are coming online. This is why a wizard's Web, a cleric's Spiritual Weapon, or a druid's Moonbeam can feel much more developed than a martial subclass's early spell package. The classes are not behind by accident; they bought different combat chassis.

Level 5 is the famous 3rd-level spell breakpoint for full casters. Fireball on PHB p.241 is the loud example, but the broader point is that 3rd-level spells introduce encounter-scale answers: strong area damage, revivals, movement, counterplay, and major control. At the same character level, half casters are receiving 2nd-level slots and martial characters receive Extra Attack. That is the design pressure point where the game expects everyone to get something dramatic.

Level 9 gives full casters 5th-level slots, which often changes campaign logistics. Teleportation circles, stronger divinations, wall spells, and high-impact restoration effects can alter what preparation means. Half casters at level 9 receive 3rd-level slots, which is a meaningful improvement but still keeps them tied to weapon turns. Third casters are still using low-level slots for defense, mobility, and utility.

Level 17 is where full casters receive 9th-level slots. The table should already be comfortable with high-level magic before this point. A single 9th-level spell can solve a problem that would have been a whole adventure in tier 1. That does not make martial characters useless, but it does mean encounter design must include objectives, consequences, legendary opposition, and time pressure instead of only hit point totals.

Slot economy examples by adventuring day

Spell slots are strongest when players know which fight matters. A wizard who spends both 3rd-level slots in the first hallway may regret it when the boss arrives. A cleric who never spends Spirit Guardians may end the day with resources unused. Good slot play is not hoarding and not spending; it is matching spell level to encounter stakes.

For a 5th-level full caster, the highest-impact slots are usually the two 3rd-level slots. A simple planning rule is to reserve one for the known hard encounter and leave one flexible for an emergency. The 1st- and 2nd-level slots then handle defense, utility, healing, and smaller fights. If the DM runs only one fight per day, this conservation game disappears and casters become much stronger than the slot table implies.

For a 9th-level paladin, 3rd-level slots can become high-value smites or important spells. The paladin must decide whether a slot is worth immediate radiant damage, a party buff, a mount, a restoration, or a later emergency. That decision is the class. Treating every slot as smite fuel is fun for a few sessions, but the party may miss the support half of the class when conditions and saving throws become the real threat.

Warlocks are the opposite planning exercise. Pact slots refresh on short rests, so the player wants useful spells that scale well into the current pact slot level. Spending a 5th-level pact slot on a low-impact 1st-level effect can be correct in an emergency, but it should feel expensive. A warlock with no short rests is much weaker than its class table suggests; a warlock with reliable short rests feels busy all day.

FAQ

What classes are full casters in 5e?

Bard, cleric, druid, sorcerer, and wizard are the standard 2014 full casters. They use the full caster slot progression and reach 9th-level slots at class level 17.

Are paladins and rangers half casters?

Yes. In the 2014 rules they start spellcasting at level 2 and count half their class levels, rounded down, for multiclass spell slot calculations under PHB p.164-165.

Are Eldritch Knights and Arcane Tricksters third casters?

Yes. Their spellcasting starts at level 3 and they count one-third of fighter or rogue levels, rounded down, when using the multiclass spellcaster calculation.

Why do I have high-level slots but no high-level spells?

Slots and spell access are separate. Multiclass slots can upcast lower-level spells, but known and prepared spells are determined class by class.

Do warlock pact slots combine with spellcasting slots?

They remain separate resources. If you multiclass warlock with another caster, Pact Magic slots and Spellcasting slots can often be spent on eligible spells, but their progression tables are separate.

When do full casters get 3rd-level spells?

At class level 5 for single-class full casters. That is the level where spells such as Fireball and Revivify reshape many adventures.

How many 9th-level slots does a level 20 wizard have?

One 9th-level slot. The full-caster table reaches a single 9th-level slot at level 17 and keeps one through level 20.

Can I cast a 1st-level spell with a 4th-level slot?

Yes, if the spell can be cast using a slot and you have a valid slot. Some spells gain upcast benefits; others only consume the higher slot without extra effect.

Where is the multiclass spell slot table?

The 2014 Player's Handbook places multiclass spellcasting on PHB p.164-165. Use that table after converting class levels into combined caster level.

Does artificer round up or down?

Artificer is outside the original 2014 PHB. In later official artificer rules, artificer levels are commonly treated as half caster levels rounded up for multiclass slot progression. Use the wording from your table's artificer source.

Do cantrips use spell slots?

No. Cantrips do not consume slots and often scale with character level, not class level. Eldritch Blast is the classic warlock example.

Should a DM track every slot publicly?

Not necessarily, but players should track their own slots clearly. For complex multiclass characters, a printed slot table prevents most rules arguments.

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