Track turn order, HP, and conditions for all combatants. Works for D&D 5e, Pathfinder, and all TTRPGs.
Combat is the heart of Dungeons & Dragons gameplay, and initiative determines the order in which every creature acts. As a Dungeon Master, managing initiative for 4-6 player characters, multiple monsters, NPCs, and environmental hazards simultaneously is one of the most demanding aspects of running a game. Our free initiative tracker eliminates the paper shuffling and mental math, letting you focus on storytelling and tactical decisions.
When combat begins, every creature involved makes an initiative check:
This initiative tracker was designed by DMs for DMs. Here is what makes it essential for smooth combat:
Running combat efficiently is a skill that improves with practice. Here are proven techniques used by experienced Dungeon Masters:
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D&D DM Screen DMG 2024Status conditions are a critical part of D&D combat that even experienced DMs sometimes forget to apply. Here is a quick reference for the most common conditions:
The 2025 Monster Manual gives DMs quick access to hundreds of stat blocks, abilities, and conditions right at the table.
Monster Manual 2025 Xanathar's GuideAt the start of combat, every creature rolls a D20 and adds their Dexterity modifier. The DM rolls for each group of monsters. Combatants act in order from highest to lowest initiative. Ties are broken by comparing Dexterity scores; if still tied, the DM decides. Initiative order remains the same for the entire combat unless a special ability changes it.
Yes. The initiative tracker runs entirely in your browser and works on desktop, tablet, and mobile. Share your screen over Discord, Zoom, or Google Meet so all players can see the combat order. No downloads or accounts needed.
The tracker stores your current combat in your browser's local storage, so it persists across page refreshes during a session. However, it does not sync across devices or save permanently. For persistent campaign tracking, screenshot or note your combat state between sessions.
Yes. Each combatant entry includes editable HP fields with damage and healing buttons, plus a conditions dropdown for tracking Poisoned, Stunned, Prone, Restrained, and more. You can also mark creatures as defeated when their HP reaches zero.
Yes. While optimized for D&D 5e initiative (D20 + DEX modifier), the core functionality -- tracking turn order, HP, and conditions -- works for Pathfinder 2e, Call of Cthulhu, Savage Worlds, and any TTRPG system that uses sequential turn-based combat.
Initiative determines the order of action in combat. Per the Player's Handbook (PHB p.189, "Combat Step by Step"), every participant rolls a single d20 and adds their Dexterity modifier. The DM ranks results highest to lowest, and the same order is used every round until combat ends. Ties between players are resolved by the players themselves; ties between monsters resolve at the DM's discretion; ties between a player and a monster favor the player. An initiative tracker is simply software that automates this list, persists hit points and conditions per combatant, and advances the active turn pointer when the current participant ends their turn.
The expected initiative roll for a +0 Dex character is 10.5 (E[1d20] = (1+20)/2 = 10.5), so anyone with +3 Dex or higher will reliably go in the top half. The variance is 33.25 (standard deviation ≈ 5.77), which is why a "fast" rogue with +5 Dex still loses initiative to a "slow" wizard with +1 Dex about 31% of the time. The Alert feat (PHB p.165) adds +5 to initiative and bars surprise — the most impactful initiative bonus in the game.
Surprise (PHB p.189, "Surprise") is adjudicated separately. The DM compares the Stealth check of any creature trying to be hidden against the passive Perception of every other creature. Surprised creatures cannot move or take actions on their first turn and cannot take reactions until their first turn ends. A good initiative tracker flags surprised combatants visually so you do not accidentally let them act.
| Source | Effect | Stacks With | PHB / MM Ref |
|---|---|---|---|
| Dexterity modifier | +Dex to roll | All bonuses | PHB p.189 |
| Alert feat | +5 initiative, no surprise | All others | PHB p.165 |
| Bard: Jack of All Trades | +½ proficiency to initiative | Dex, Alert | PHB p.54 |
| Champion Fighter (Remarkable Athlete) | +½ proficiency (rounded up) | Dex, Alert | PHB p.72 |
| Gloom Stalker Ranger | +WIS in first turn (Dread Ambusher) | Separate first-turn bonus | XGE p.42 |
| Barbarian Feral Instinct | Advantage on initiative | Dex, Alert | PHB p.49 |
| Surprised condition | No actions/movement turn 1 | — | PHB p.189 |
| Lair Action | Triggers on initiative 20 (lose ties) | — | MM p.11 |
| Legendary Actions | 3 per round, used at end of other turns | Separate from initiative | MM p.11 |
| Held action / Ready | Trigger-based; uses reaction | Outside initiative order | PHB p.193 |
PHB = Player's Handbook; DMG = Dungeon Master's Guide; MM = Monster Manual; XGE = Xanathar's Guide to Everything. Official Wizards of the Coast 5th Edition. See dnd.wizards.com.
The four most-recommended initiative trackers in 2026 are: Roll20's built-in turn tracker (free with any plan; roll20.net; great if you already host games there), Foundry VTT's Combat Tracker with the Combat Utility Belt module (one-time $50 license at foundryvtt.com; deepest automation), Fantasy Grounds Unity automatic combat manager (subscription or buy-out at fantasygrounds.com; saves 30–50% of combat time per their official docs), and standalone web tool Improved Initiative (free at improved-initiative.com; mobile-friendly, no VTT lock-in). For in-person tabletop games, our browser-based tracker on this page handles 95% of use cases without any setup.
For encounter difficulty before combat: encounter calculator. For attack and save probabilities: dice probability calculator. For quick NPC names mid-fight: fantasy name generator.
Encounter calculatorPer PHB p.189, every participant rolls 1d20 and adds Dexterity modifier. Combat resolves in descending initiative order, repeating every round until combat ends.
Tied players decide between themselves who acts first. Tied monsters resolve at DM discretion. When a player and a monster tie, the player goes first (PHB p.189).
No. Initiative is rolled once at the start of combat and locked for the entire encounter unless a specific feature (like the Iron Mind spell) modifies it.
The Alert feat (PHB p.165) grants +5 to initiative rolls, prevents you from being surprised, and removes the unseen-attackers advantage against you. It is the single most powerful initiative-related feat in 5e.
Legendary creatures get 3 legendary actions per round (MM p.11) used at the end of other creatures' turns — not on the boss's own initiative. A good tracker shows a separate "LA: 3" counter that resets at the boss's turn.
Per PHB p.189, a surprised creature cannot move or take actions on its first turn of combat and cannot take reactions until that turn ends. The Alert feat blocks surprise entirely.
Have them roll initiative as if combat just started. Insert them at the appropriate position in the order. They act for the first time when that initiative count comes up next.
5e RAW does not support "delaying" like 3rd edition did. You must use the Ready action (PHB p.193) with a specific trigger to act later in the round.
Per MM p.11, lair actions trigger on initiative count 20, losing all ties. They occur every round and persist even if the lair owner is unconscious, as long as the lair itself is still active.
Yes — DMG p.247 explicitly supports this optional rule. Roll once for the group; all members act on the same count. Hit points and damage stay per-creature.
Yes. Dex modifier + Alert (+5) + Jack of All Trades (+½ proficiency, Bard) or Remarkable Athlete (+½ proficiency rounded up, Champion Fighter) all stack. A level-20 Bard with +5 Dex and Alert has +15 initiative.
E[1d20+3] = 10.5 + 3 = 13.5. Standard deviation is 5.77, so 68% of rolls fall between 7.7 and 19.3 — usually in the upper half of a typical 5-person party initiative order.
Reviewed by: Mustafa Bilgic (Adıyaman, Türkiye), independent operator and tabletop play researcher. Sources: Wizards of the Coast 5e PHB/DMG/MM, Foundry VTT, Roll20, Fantasy Grounds. Last updated 2026-05-20.